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February 18, 2006 Dropping masks and returning to tomorrow:
There have been rumors and innuendo for years about ZiNc™, it´s authors, where it came from, and where it´s going. Admittedly I haven´t helped that - I tell a "filtered" version of events that changes slightly on every occasion, just to keep everyone on their toes. Now I have permission to tell the truth. September 3, 2005 M1 0.7.7: M1 0.7.7 has been released in 3 formats in our misc section. Please refer to this blog post for details on the many fixed bugs (and a few added games). September 1, 2005 M1 updated: Everyone´s probably already grabbed it from RB´s blog, but if not M1 has been updated to 0.7.6. This includes support for over 1,100 games and lots of fixes since last time. Check out the misc section for downloads. August 29, 2005 Glide Renderer 1.4 released: Grab it from the ZiNc / files section. January 25, 2005 ZiNc 1.1 released!:
Several of the remaining biggest issues with ZiNc have been resolved in this update. First and foremost, we have correct root counter emulation by smf. This corrects the gameplay timing of most System 11 and 12 games, so if Tekken 3 was showing 60/60 but playing like molasses before, give it a try now. Similarly, Soul Edge no longer acts like the characters are on speed with a Red Bull chaser. Polygonal pr0n fans will appreciate that Show Time is now fully functional in Dancing Eyes. In more mundane news, I (RB) have replaced ZiNc´s zip file loader. ZiNc now should recognize all valid zip files (including ones it didn´t understand before) and additionally it can load by CRC so your ROM sets don´t have to have perfect filenames inside the zips. The final change from 1.0.2 is that the Soul Edge sets now are defined properly w.r.t. MAME and should no longer cause trouble.
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